New but We Decided

And discussing trends at the beginning of a new year. But we decided to do . It this year. Many reports, assessments and forecasts have been published on corporate training trends . And human resources. Therefore, it is easier for us to focus on the relevant content . Of corporate training for remote employees in 2020. Nowadays, starting to make money always means . Victory. That’s why good training leads to happy employees. Happy employees will use word of .

Frequency Mentions, Gamification Is Definitely

Mouth to help your busi australia email list ness grow.gamificationin terms of frequency of mentions, gamification is definitely at . The top of the list. This topic is old, but it has entered a new . Round of development, which according to some estimates began in . According to the report, . Gamified learning revenue will grow to $1 billion by 2020. The most common gamification features . Are.competition among participants and visual scoreboard leaderboards.different levels of difficulty, questions, participants.

 

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Rewards, Gifts, Achievements and More Gamified Delivery

quizzes, quests, challenge more visible to customers cell-style s and . Character storylines.internal currency, rewards, gifts, badges, achievements and more.gamified delivery of remote training.improved retention and . Percentage of participants completing training.improve participant satisfaction.improve user productivity.optimize the training process and increase participation.there . Is a feeling that frequent references to gamification are due to some superficial understanding of . The tool. Following formal rules is not enough. Many training works for remote workers use . Game mechanics to build inherent character and present a competitive spirit.

Tell You an Incredible Game Is

But if you ask . Gamers, they’ll tell you that an incre cz leads dible game is more than just great interactive mechanics, . Story, or characters.a great game has a great community. This community is more loyal than . Apple users and more challenging than any critics. Working with this community is an important . Part of any company operating in any market. Dashboards, achievements, levels, and other perks wouldn’t . Have any impact without a great community.

Who Not Initially Involved in

Because of this incredible community, even people who . Were not initially involved in the training became interested.before the coronavirus emerged, a study was . Conducted. Research shows that gamified training has received positive reviews at the time. Gamification is . Considered more motivating, less boring and more productive. We already knew this, but it never . Hurts to make sure.microlearningwhen work, entertainment, and communication are all online, online learning is at . A disadvantage.

 

 

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